Early Access · Aug 12, 2026 Patch 10/10 live 3,259 reviews · Very Positive
Survival Log zombie hoarding survival game screenshot
Unofficial fan guide · Early Access

Survival Log Guide: Zombie Hoarding Survival Game

Hoard supplies, reinforce your home, and survive the zombie outbreak. Everything you need for the 10-hour countdown and the first 100 days.

115
Steam Achievements
5,920
Concurrent Players (Oct 11 snapshot)
$10.99
Steam Price
9
Story Endings

What is Survival Log?

Survival Log is a zombie-apocalypse hoarding survival simulation released in Early Access on Steam on August 12, 2026 by Midnight Workshop and published by Lilith Games. The core twist: you know the apocalypse is coming in 10 hours. You get one loop to hoard supplies, reinforce your home, and prepare — then zombies flood the city and you must hold out in your stronghold, day by day, until Day 100 and beyond.

The game fuses two distinct phases: the desperate scramble to hoard before the outbreak (raiding supermarkets and construction sites, stocking food, buying materials, upgrading doors and windows) and the relentless challenge of managing your safehouse after (power, cooking, farming, traps, trading, rescuing neighbors, and defending against hordes). Every death becomes experience for the next loop — no run is wasted.

Zombie survivalHoarding simBase buildingRoguelite loopSingle-playerEA 20269 endingsEndless mode

Game Facts at a Glance

ItemDetail
Developer / PublisherMidnight Workshop / Lilith Games
ReleaseEarly Access, August 12, 2026
Price$10.99 (launch discount ended Aug 26)
PlatformPC (Steam), Windows 10/11 64-bit
GenreAdventure, RPG, Simulation, Strategy
ModeSingle-player, Steam Cloud, Family Sharing
ReviewVery Positive — 3,259 reviews across all languages (Steam, Oct 11 snapshot)
Peak players13,042 (all-time peak, SteamCharts Sep 1); 5,920 concurrent on Oct 11
Achievements115 Steam achievements (20 added in the Autumn Update)
Official pagestore.steampowered.com/app/4164790

Start Here — Featured Guides

Survival Log update roadmap announcement art

Full Walkthrough

The complete game flow: countdown, first horde, storylines, all 9 endings and Endless mode.

New Aug 21
Survival Log library study scene

All Endings Guide

All 9 story endings plus the Autumn Update's challenge routes, with what each trophy confirms.

New Oct 11
Survival Log early game screenshot

Beginners Guide (EA)

The 10-hour countdown and the first week after the outbreak, step by step.

Updated Aug 16
Survival Log stockpile screenshot

Stockpile Priority List

What to buy and hoard before the disaster, and in what order.

Updated Aug 16
Survival Log safehouse screenshot

Safehouse Guide

Reinforcement, power, defense setups, robots, renovation and upgrades.

Updated Oct 11
Survival Log tips screenshot

Tips & Tricks

Short practical advice that makes every loop smoother.

Updated Aug 21
Survival Log rescue neighbor feature art

All 115 Achievements

Full list with unlock conditions, including all 9 story endings and the new Autumn Update achievements.

Updated Oct 11
Survival Log abandoned school exploration art

Items & Resources

What the key items are for, from food types to crafting parts.

Updated Aug 21
Survival Log rebirth mechanic art

Player Count

Live Steam numbers and how the population is trending.

Updated Oct 11
Survival Log horde defense screenshot

Patch Notes

Every official update from launch day to now.

Updated Oct 11

Latest Updates

Oct 10, 2026
Crafting Proficiency Level 3 now grants +25% Workbench crafting speed, a new “Every Grain Counts” Daily Plan boosts Ration Press satiety, the “Weak” horde tier is easier, and drag-and-drop auto-organize, E-key Furniture shortcuts and hold-Shift 3× speed land. Full notes →
Sep 29, 2026
The biggest free content drop yet: three household robots and a 3-Drone Control Platform, home renovation and furniture recoloring, new challenge routes and endings, the multi-floor Tech Company map, auto-trapping, advanced materials, 20 new achievements, and an expanded Endless Mode. Full notes →
Sep 30 – Oct 8, 2026
A rapid run of Autumn follow-up patches: the Commercial Freezer and Tech Company loot (10/8), new wallpapers, floors and the Wage Slave Planning Card (10/3), trap Planning Cards and the ending review screen (10/2), and the Tech Company minimap plus an H-key hide-UI shortcut (9/30). Full notes →
Sep 23, 2026
Temporary status effects that became permanent after a save/load are fixed, the “No Waste” achievement criteria are repaired, and the post-disaster UI gains button and shortcut prompts. Full notes →
Sep 17, 2026
Long Endless Mode runs no longer dead-end after day 200, rush-purchase items that do not fit your backpack drop on the ground instead of vanishing, and cooked recipes keep their place in the Recipe Book. Clear Mold, Drone status and donation satiety bugs are fixed too. Full notes →
Sep 12, 2026
The College Student gets a second Drone via a new mid-game side quest at the Abandoned School, rotten meat can be composted into fertilizer, and Planning Points, rat-cage warnings and Disinfectant Spray get in-game explanations. Full notes →
Sep 9, 2026
Electronic Components (Plastic Sheet + Wire + Container), Playing Cards and Bandage return to the official crafting list, coffee drinks grant a Caffeine speed boost for 8 hours, and Drone Trade failures get fixed. Full notes →
Sep 8, 2026
Endings now show a Safehouse Snapshot freeze-frame review with a per-floor tally, defensive support challenges leave Endless Mode, and hordes end immediately after the last wave is repelled. Full notes →
Sep 4, 2026
A new defensive-support challenge ending "Shield of the Street" arrives after Day 50, fridges drop all weight limits on stored food, and Radish merges into Carrot. Full notes →
Sep 2, 2026
Every command shows an on-screen operation tip, five broken dishes (incl. Stir-fried Mushrooms) can be cooked again, exploration loot decay matches Home supplies, and the Hardware Store + Ruined Supermarket are open 24/7. Full notes →
Aug 31, 2026
Trap prey gets a realistic ecology, sporadic zombies roam after the disaster, the heating task unifies to any heating method, and a Q-key drop shortcut plus crafting preview arrive. Full notes →
Aug 28, 2026
The record player can auto-change records, neighbor food-sharing adds a deliver-to-improve-relations option, basket weight doubles to 10kg, and alcohol volume is halved. Full notes →
Aug 27, 2026
Furniture recipes show slots and stats, crafting auto-fill is less disruptive, E searches dungeon containers, and Pure Endless displays the longest survival record. Full notes →
Aug 26, 2026
Three Rotten Meat bait tiers can summon zombie waves through doors or windows; storage tags and Mold Crisis fixes also arrive. Full notes →
Aug 25, 2026
New cat event variations, item-expiration alerts and rescue-beacon progression fixes. Full notes →
Aug 26, 2026
The developer announced more than 100,000 copies sold and shared a roadmap for future systems, locations and gameplay features. Read the context →
Aug 22, 2026
New Ration Press compresses food into concentrated rations; a fourth rebirth option refunds all Planning Points without using a respawn chance; planting E-shortcut and cold-storage fixes. Full notes →
Aug 21, 2026
Doors/windows about to breach trigger a tense state, new solar panel & energy storage recipes, planting queue and trap pathfinding fixed. Full notes →
Aug 20, 2026
Sauced Duck / Enoki Mushroom Beef / Tomato Beef, horde radio warnings with extra rewards, Capacity Upgrade planning card. Full notes →
Aug 19, 2026
Crafting popup redesign with Craft Again, drone trading with Home materials, Grinder in Endless Mode, C hotkey for phone. Full notes →
Aug 18, 2026
New Shredder breaks Advanced Materials into lower tiers, trading posts add 32 items, rainy-day planting fixed. Full notes →
Aug 17, 2026
Storage category labels (18 types), tab quick-switch, repair shortcut, one-click feeding, Advanced Materials trade value up. Full notes →
Aug 16, 2026
Generator auto-start with threshold slider, cold wave warnings, one-click mouse insertion, trap installation fixes. Full notes →
Aug 15, 2026
New crisis countdown bar, auto slow-down when idle, phone silent mode, cancelable actions, endless mode recipe fixes. Full notes →
Aug 14, 2026
College student character added, neighbor rescue rope-and-basket gameplay, ruined supermarket and abandoned school sites, drone trading. Full notes →
Aug 13, 2026
More content and fixes in the first week of Early Access. Full notes →
Aug 12, 2026
Early Access launch at $10.99 with a -15% discount, plus a stability patch on day one. Full notes →

Frequently Asked Questions

Where is the Survival Log guide?

You are on it — this page is the Survival Log guide hub. The Beginners Guide walks through the 10-hour countdown and the first week, Tips & Tricks collects the daily habits that keep runs alive, the full walkthrough covers every phase through all 9 story endings, the endings guide breaks down every story ending and challenge route, and patch notes track every official update.

What does this Survival Log guide cover?

Everything verified from official sources: the hoarding strategy, safehouse defense, all 115 achievements, all 9 story endings plus the challenge routes added in the Autumn Update (broken down on the endings guide), items and recipes, system requirements, player count, and every official patch note since Early Access launch on August 12, 2026.

Is Survival Log multiplayer?

No. Survival Log is strictly single-player. There is no co-op or multiplayer mode announced as of August 2026.

Is there a PS5 or Xbox version?

No console version has been announced. Survival Log is currently PC-only on Steam. See the console page for updates.

How much does Survival Log cost?

$10.99 on Steam (the launch discount ended August 26, 2026).

Does Survival Log have mods?

No official mod support or Steam Workshop has been announced yet. See patch notes for the latest news.

Why is it called "Survival Log"?

You are logging your survival: before the disaster you plan and hoard; after it you record what works. Each loop is another entry in your survival log.

Ready for the outbreak?

Start with the beginners guide, then build your stockpile and safehouse before the horde arrives.

Begin the First 10 Hours

First Week Survival Roadmap

If you are searching for a Survival Log guide that gets you through the first week, this is the high-level plan — the detailed pages expand every step. The game plays in two acts: a 10-hour pre-disaster countdown where you hoard and prepare, then the outbreak where you defend and survive until the final horde.

Phase 1 — The 10-hour countdown: buy food variety and materials first, visit supply points every day, and start door/window reinforcement by day 2-3. The exact purchase order lives in the stockpile priority list, and the hour-by-hour countdown plan tells you what to do each in-game day.

Phase 2 — The first week after the outbreak: keep Satiety, Morale, Stamina and Life above 80, cook proper meals instead of eating raw food, connect power, and build traps before the first horde hits. The first-week survival guide covers the stat priorities, and the tips & tricks page collects the small habits that keep runs alive.

Phase 3 — First horde and beyond: stay calm, defend doors and windows, and use the death-loop to your advantage — a failed run converts your survived days into Conviction Points that make the next cycle stronger. Mistakes are cheap, so restarting on a whim is not the play.

About the Developer & Roadmap

Survival Log is developed by Midnight Workshop and published by Lilith Games. Before the Early Access launch on August 12, 2026, the team ran a public demo for about a month (demo updates on July 10, July 13 and July 21), which built a small but enthusiastic community — the launch-week peak of 10,425 concurrent players is several times higher than typical demo-week numbers for this genre.

The Autumn Update (September 29, 2026, V1.1.18153) delivered the October roadmap in full: household robots and safehouse automation, the explorable Tech Company map, new challenge routes and endings, home renovation and recoloring, and an expanded Endless Mode. The developer has confirmed a Winter update is in development, adding a new Veteran character and his stronghold, enhanced defenses, and pets plus animal husbandry; multiplayer remains under feasibility evaluation. Because the game is patched almost weekly, this guide re-checks official announcements at every update.

The multi-character system is now fully playable: the Wage Slave (crafting-focused), the College Student (farming/cooking, added 8/14) and the Warehouse Manager (whose storyline completed 8/21), each with a different starting safehouse layout. Post-disaster exploration has grown from the ruined supermarket and abandoned school to the new multi-floor Tech Company; a smartphone-style Survivor messaging system is in too.